Everyone gets cards to play against each other — force someone into Early Retirement, freeze them out, place a Bounty, protect yourself with Insurance, or skim the pot with Tax. New cards dealt every 5 rounds.
6 card types
deal every 5 rds
1 freeze per game
3 safe rolls to build the pot. On roll 4+, a 7 wipes everyone who hasn't banked.
3 safe
7 kills r4+
2/12 blocked
No safe rolls. 7 kills from the very first roll. Bank early or lose everything.
no safety net
7 kills always
Forget rounds — first player to bank enough to hit the target score wins the whole game instantly.
target score
instant win
no round limit
After roll 3, the pot display goes dark. You have to track in your head what everyone's rolled.
pot hidden r4+
track mentally
Rolling a 2 or 12 slashes the pot in half. These numbers are no longer blocked — use them as weapons.
2 or 12 halves pot
2/12 re-enabled
When only one player hasn't banked, they earn a 20% bonus on top of each roll. Staying in is rewarded — until the 7 drops.
+20% solo bonus
7 still kills